about set type.

set type is a combination of tiles. basically, you need 3 sets of 3 tiles (KOUTSU), and a set of 2 tiles (TOITSU) to win the round. according to the difficulty of the set type, the number of HAN changes. set types with the higher HAN is more difficult to make and the number of points increases. the most difficult set type is called YAKUMAN.

BASIC TYPE SETS. (COMBO)

to collect 2 or more KOUTSU of specific types of tiles is a COMBO. number of HAN depends to the types of the tiles.

2 types of specific KOUTSU.(with PON:1HAN / with no PON:2HAN)

COMBO1

3 types of specific KOUTSU.(with PON:2HAN / with no PON:3HAN)

COMBO2

3 types of specific KOUTSU.(with PON:4HAN / with no PON:6HAN)

COMBO3

japanese breakfast combo [yellow]

japanese breakfast combo

western breakfast combo [light blue]

western combo

dairy combo [line]

dairy combo

seasoning combo [red]

seasoning combo

vegetable combo [yellowish green]

vegetable combo

tough bone combo [bone mark]

tough bone combo

iron combo[iron mark]

iron combo

carbohydrate combo [carbohydrate mark]

carbohydrate combo

a dish

instant dish

1 KOUTSU set of instant food charcter makes 1HAN. 2 sets will be 2HAN.

instant dish

desert dish

1 KOUTSU set of dessert charcter makes 1HAN. 2 sets will be 2HAN.

desert dish

YAKUMAN

RYU-I-SOU [yellowish green]

ryu-i-sou

PAKU-I-SOU [light blue]

paku-i-so

DESSERT DAISANGEN [pink]

3 KOUTSU sets of the dessert characters.

desert daisangen

INSTANT SUSIHOU [blue]

3 KOUTSU sets and a TOITSU set of the instant food characters.

instant sushiho

CURRY MUSOU

curry musou

OMURICE MUSOU

オムライス無双

SITYU MUSOU

sityu musou

other YAKU

1HAN

MENZENCHIN MOOHOO

to win by drawing a tile without no PON.

DORA / URA-DORA

1 HAN per a DORA or URA-DORA. URA-DORA is only applied when won by REACH.

REACH

to win by REACH

IPPATSU

to win at the first turn after you REACH. but if another user PON at that turn, IPPATSU is invalid.

HAIDEI RAOYUE

to win by the last TSUMO tile

HOUDEI RAOYUI

to win by the last discarded tile

2HAN

DOUBLE REACH

to win by REACH at the first turn's TSUMO.

other YAKUMAN

CHIIHOU

when the user other than the dealer wins at the first TSUMO.

TENHOU

when the dealer wins at the first TSUMO.